Welcome to the Official Star Trek: Armada III Wiki! A comprehensive reference guide for the Sins of a Solar Empire mod Star Trek: Armada III, written and maintained by the devs & players. We currently support 770 pages (236 articles) with 42,809 users participating in this Wiki so far. Thanks for visiting and live long and prosper. |
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About Star Trek: Armada III Star Trek: Armada III (also rendered as Star Trek: Armada 3 or simply STA3) is an extensive mod for Ironclad's popular 4X strategy game Sins Of A Solar Empire: Rebellion. Set in the prime Star Trek universe around the time of the Dominion War, Star Trek: Armada III is designed to be the spiritual successor to the popular Star Trek: Armada video game series. The game begins with the first stirrings of the Dominion War and allows players to take command of six unique factions all vying for control of the known Galaxy. The mod was first released to the public as an open Beta (v0.95) on December 24, 2013 and has since gone through 7 major updates, culminating in the current version, Star Trek: Armada III - The Final Frontier (TFF v1.0), which was released on December 5, 2016. The mod continues to be developed by Stellar Parallax Productions. Read More... | Featured Video | |||||
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Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations.
Retrieved from 'https://startrekarmada3.gamepedia.com/Star_Trek_Armada_3_Wiki?oldid=3748'
While playing the game, press [Enter], type one of the following codes, then press [Enter] to activate the corresponding cheat function:
Star Trek Armada 3 Download
Result | Cheat Code |
Increase ship AI | canofwhoopass |
Additional Dilithium | showmethemoney |
Boot list in multi-player mode | screwyouguysimgoinghome |
Chat list in multi-player mode | phonehome |
Mission skip | kobayashimaru |
Lose mission | kobayashimaru_lost |
Enter Gamma quadrant | imouttastepwithreality |
Enemy's science ships disappear | nomoreships |
Faster ship production | youstopmecold |
Faster crew production | avoidance |
Unknown | bradcast |
Unknown | directed |
-Some codes from: [email protected]
InvincibilityNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'rts_cfg.h' file in the game directory. Change the values for the following lines to '0.0' so they resemble:
- float EASY_DAMAGE = 0.0;
- float HARD_DAMAGE = 0.0;
Begin a game on the easy or hard difficulty setting to have shields that cannot be harmed by normal weapons.
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Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'rts_cfg.h' file in the game folder. Locate the following line:
- // // DIFFICULTY SETTINGS // //
- Damage coefficients for incoming damage for user in single player float
- EASY_DAMAGE = 0.5; float HARD_DAMAGE = 2.0;
Change the values to 0.0 to prevent damage to your ships. Note: You can still get damaged by remaining in certain nebulas.
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Better transportersNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'rts_cfg.h' file in the game directory. Change the value in the 'TRANSPORTER_MAX = 5' line to a higher number to transport more people.
Faster transportersNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'rts_cfg.h' file in the game directory. Change the value in the 'float TRANSPORTER_DELAY' entry to '0.0' (or '0.1').
Better resourcesNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'rts_cfg.h' file in the game directory. Change the following settings under the '// resource gathering parameters' to change the corresponding resource.
- Edit the 'int cfgMaxDilithium' value to change the maximum amount Dilithium that can be mined.
- Edit the 'int cfgMaxOfficers' value to change the maximum amount of officers.
- Edit the 'int cfgMaxCrew' value to change the maximum number of crew members.
- Edit the 'int cfgStartingDilithium' to change the initial amount of Dilithium available.
- Edit the 'int cfgStartingCrew' to change the initial number of crew members.